Mafia Families: wrote:
There are between one and three mafia families (Red, Blue and Green). Each family has between two and five members made up from six possible roles. Each night the Don of each family chooses up two members of his family to carry out a task. However, there is a maximum of one kill per night per family. Here are the roles and the messages each role will receive:
Mafia Don (1-3) wrote:
You are the Don of ___________Mafia Family. You decide which two of your goons get to do their job each night by sending a PM to the GMs with your selections. If the GMs do not receive a PM from you (either because you are dead, role blocked or decide not to) then they will use the first two PMs they receive from your goons. As you have a hands off approach to your job, if you are investigated you will appear to be a normal member of the town. You can communicate with the other members of your family at any time via your family’s message board. Your win condition is ___________Mafia Family
Mafia Doctor (0-3) wrote:
You are a Doctor for the ___________Mafia Family, ___________, ___________ and __________ are also part of your family. Once per night phase you can PM the GMs the name of a player, and whether you want to cure or kill them. If you chose to cure a player then you will break into the hospital and you will either give them the antidote to the poison or heal their bones and they will be cured or healed. They will not know who cured or healed them. They will be well enough to leave the hospital the next day. If you chose kill, you will attempt to assassinate the player. You can communicate with the other mafia in you family at any time via your family’s message board. Your win condition is ___________Mafia Family.
Mafia Role Blocker (0-3) wrote:
You are a Role Blocker for the ___________Mafia Family, ___________, ___________ and __________ are also part of your family. Once per night you can PM the GMs with the name of a player, and whether you want to block or kill them. If you chose block then if that player has a night action it will be blocked. They will be told they have been blocked, but not by whom. If you chose kill, you will attempt to assassinate the player. You can communicate with the other mafia in you family at any time via your family’s message board. Your win condition is ___________Mafia Family.
Mafia Investigator (0-3) wrote:
You are an Investigator for the ___________Mafia Family, ___________, ___________ and __________ are also part of your family. Once per night you can PM the GMs with the name of a player, and whether you want to Investigate or kill them. If you chose investigate then you will visit their house, beat them up, and find out their role. They will be told they have been investigated, and that it was you that did it. The person you investigated will be sent to hospital for 24 hours where they will be unable to speak, perform any actions, or be targeted for further actions. If you chose kill, you will attempt to assassinate the player. You can communicate with the other mafia in you family at any time via your family’s message board. Your win condition is ___________Mafia Family.
Mafia Persuader (0-3) wrote:
You are a Persuader for the ___________Mafia Family, ___________, ___________ and __________ are also part of your family. Once per night you can PM the GMs with the name of a player, and whether you want to persuade or kill them. If you chose persuade then you will visit their house, and threaten them, you will tell them which player to vote for in the next days lynch. They will know they have been persuaded and they will know who you are, if they make the knowledge public or if they chose not to vote for the person you suggested then you are duty bound to kill them the next night (using your family’s killing action for that night). If you chose kill, you will attempt to assassinate the player. You can communicate with the other mafia in you family at any time via your family’s message board. Your win condition is ___________Mafia Family.
Mafia Body Guard (0-3) wrote:
You are a Body Guard for the ___________Mafia Family, ___________, ___________ and __________ are also part of your family. Once per night you can PM the GMs with the name of a player, and whether you want to protect or kill them. If you chose protect then that player will be protected from any overnight attempts to kill or attack them. You may not protect yourself. The player you protect will not know that you are protecting them (unless you tell them). Any player attempting to kill or attack the person you are protecting will encounter you and will be beaten up and sent to the hospital for 24 hours where they will be unable to speak, perform any actions, or be targeted for further actions. If you chose kill, you will attempt to assassinate the player. You can communicate with the other mafia in you family at any time via your family’s message board. Your win condition is ___________Mafia Family.
The Villains wrote:
The most evil people you would ever care to meet, they are out for themselves and trying to survive as long as they can. Their mission is to inflict as much damage as physically possible on the good (and bad) people of the town.
Serial Killer (0-1) wrote:
You are a fucking psycho nut, on no-one's side but your own. Once per night phase you can PM the GMs the name of a player, and you will attempt to murder that person. You are highly encouraged to provide me with a description of how you would like each victim killed. Your win condition is SK.
Evil Scientist (0-1) wrote:
You are evil beyond belief, you have created a slow acting poison, and want to take over the world, starting with this town. Each day you must PM the GMs the name of the person you wish to poison. That person will then be notified that they have been poisoned, but not by whom. After someone has been poisoned they allowed to make one more post and then they get taken to the hospital where they will be unable to speak, perform any actions, or be targeted for further actions. If they are not cured by the end of the following day then they will die. Due to lack of Health and Safety Practices in your lab it is constantly leaking poisonous gas into the town, from time to time this may cause a “random” victim to be poisoned, for some reason it seems to only affect the less talkative types in the town. Your win condition is ES.
The Town wrote:
Isolated (mostly) and in the dark, they don’t know whom they can trust, but somehow they’ve got to find a way to find out who is on their side, and more importantly who isn’t
Town Body Guard (0-1) wrote:
You are a Body Guard. Once per night phase you can PM me the name of a player, and that player will be protected from any overnight attempts to kill them. You may not protect yourself. The player you protect will not know that you are protecting them. Any player attempting to kill or attack the person you are protecting will encounter you and will be beaten up and sent to the hospital for 24 hours where they will be unable to speak, perform any actions, or be targeted for further actions. Your win condition is Town.
Town Nurse (0-2) wrote:
You are a nurse, healing the sick and looking after the weak. Once per day phase you can PM the GMs the name of someone in the hospital and you will either give them the antidote to the poison or heal their bones and they will be cured or healed. They will not know who cured or healed them. Your Fellow nurse is __________ and the Doctor is ___________. You can communicate with the other medical staff at any time via the hospital’s message board. Your win condition is Town.
Town Doctor (0-1) wrote:
You are the head doctor at the hospital. Once per day phase you can PM the GMs the name of someone in the hospital and you will either give them the antidote to the poison or heal their bones and they will be cured or healed. They will not know who cured or healed them. As a Doctor you also have access to the medical records of the patients, once per night phase you can PM the GMs the name of one of your patients and their Role will be revealed to you. The Nurses are ___________ and __________. You can communicate with the other medical staff at any time via the hospital’s message board. Your win condition is Town.
Town Cop (0-1) wrote:
You are a policeman, on the side of the town. Once per night phase you can PM the GMs the name of a player and you will be told if that person has a criminal record or not (The Serial Killer, The Evil Scientist, the Drug Dealer, The Drug Addict and all Mafia apart from the Don have criminal records). The person you target will not know that you have targeted them. Your win condition is Town.
Town Body Double (0-1) wrote:
You are an adept Body Double, able to duplicate the appearance of anyone you choose. Once each night you must PM the GMs the name of the person you wish to double. You will then receive the same treatment they would have. If they would have been killed you will die, if they would have been protected, you will receive that protection and so on. If you target somebody that no one else targeted then nothing will happen to you. Your win condition is Town.
Town Vigilante (0-1) wrote:
You are a man on a mission, taking justice into your own hands. You are however very cunning and like to pick your victims carefully. You have two possible night abilities, but you can only use only ONE per night. You can either PM the GMs the name of a player, and whether you want to investigate or kill them. If you chose investigate then you will find out their win condition. They will be not know they have been investigated. If you chose kill, you will attempt to gun them down with your sawn off. Your win condition is Town.
Town Powerful Business Man (0-1) wrote:
You are a powerful business man in your suit and tie. You are so powerful that you have secured a secondary vote towards the lynching. One of these you do in the usual way, the other you PM to the GMs (during the day) and they will cast the vote on your behalf. Your win condition is Town.
Town Suicide Bomber (0-1) wrote:
You are a suicide bomber. You have a unique one-time ability that can be used at any point during the day. You can kill anyone of your choice instantly. At any time during the day, PM the GMs the name of a player and that player will be blown up and you along with them. Your roles will be revealed, and the day will continue as normal. If anyone attempts to attack you (night or day), you will explode and take them out too. There is a timer attached to your bomb, if you do not detonate by the end of the fifth day then you will explode taking out only yourself. Your win condition is Town.
Town Forensic Scientist (0-1) wrote:
You are a forensic scientist. Once per night phase you can PM the GMs a location and they will tell you all the people that have visited that location, but not when or why they visited. Your win condition is Town.
Town Indecisive Wannabe (0-1) wrote:
You are a wannabe, you bloody love someone and want to be exactly like them. The problem is you can’t decide who you want to be. Each night send the GMs a PM telling them who you wannabe, you will then act like that person. As with most wannabes you won’t have their skills, but if anyone investigates you, then you will appear to have the role of the person you targeted. Your win condition is Town.
Town Hypnotist (0-1) wrote:
You are a Hypnotist, up there with the likes of Paul McKenna and Derren Brown. You can hypnotise anyone to change their target to someone of your choosing. Once per night phase PM the GMs the name of the person you wish to hypnotise, and the person you wish them to target. Instead of selecting their original choice your victim will perform their day/night action on your chosen target. Your victim will not know they have been hypnotised, but they might be a bit surprised in the morning when they see the results of what they have done! Your win condition is Town.
The Lovers: wrote:
The classic tale of 2 people so besotted with each other that nothing else matters, and cannot bare the thought of being apart from each other. They have a suicide pact and if one dies the other has pledged to take their own life so they can be together in the afterlife.
Romeo (0-1) wrote:
You are secretly in love with Juliet. You love each other above all else. If your lover dies, then you will commit suicide straight away. At night you spend all your time with Juliet, either at her place or yours. Each night you must PM the GMs which house you both wish to stay at. If you are attacked when you are at Juliet’s house then nothing will happen, and your attacker will be informed that no one was there, but if you are attacked when she is at your place then you will both suffer the same fate. Juliet is ___________. You can communicate with her via the Lovers message board but only at night. Your win condition is Lover.
Juliet (0-1) wrote:
You are secretly in love with Romeo. You love each other above all else. If your lover dies, then you will commit suicide straight away. At night you spend all your time with Romeo, he will decide if you are staying at his, or if he is visiting you. If you are attacked when you are at Romeo’s house then nothing will happen to you, and your attacker will be informed that no one was there, but if you are attacked when he is at your place then you will both suffer the same fate. Romeo is ___________. You can communicate with her via the Lovers message board but only at night. Your win condition is Lover.
Secondary Roles: wrote:
Mole (0-1) wrote:
You appear to be part of one of the Mafia families, but your loyalties actually lie with the town. When you get given your orders, you can chose to subvert them in any way you see fit that benefits the town but does not give away the fact that you are the mole. Your win condition is Town, but you will appear as Mafia if you are investigated.
Drug Addict (0-2) wrote:
You are addicted to Speed, but you can’t always afford what you want. So you can only shoot up every other night. When you are high, you are able to do your action in ½ the time it normally takes; consequently you have 2 actions that night. When you are not high, you are so morose you have no action. If your supply dries up you will no longer have a night action at all. The Drug Dealer is __________. Your win condition is decided by your primary role.
Drug Dealer (0-1) wrote:
You supply the addicts with their speedballs, so obviously you know who they are. If they stop buying your speed then you’ll be ruined financially and be forced to get a night job working in a 24 fast food place, subsequently you will no longer have a night action, but you will also no longer be at home if anyone comes a knocking and your attacker will be informed that no one was there. The Drug Addicts are __________ and __________. Your win condition is decided by your primary role.
Argumentative Bastard (0-2) wrote:
You don’t really like people, and you find nothing better than winding them up with a good old fashioned argument. Each night you must send a PM to the GMs telling them which person you will disagree with the next day. You must vehemently attack and criticise whatever viewpoint they have, even if it means putting your own win condition in jeopardy. If you fail to do this, then you will lose any night/day actions that you have for 24 hours, if you fail a second time then you will end up in hospital suffering from the effects of the poison escaping from the Evil Scientists lab. You must not intentionally reveal this secondary role. Your win condition is decided by your primary role.
Win Conditions: wrote:
Mafia wrote:
You need to have eliminated the Serial Killer, the Evil Scientist and the other Mafia Families as well as outnumbering the rest of the town’s inhabitants.
SK wrote:
You win if you’re the only one left alive.
ES wrote:
You win if you’re the only one left alive.
Lovers wrote:
You win if you’re both alive at the end of the game.
Town wrote:
You win if the Serial Killer, the Evil Scientist and all the Mafia Families are dead.