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 Post subject: Dead Rising 2 semi-confirmed
PostPosted: Fri Nov 07, 2008 12:26 
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Joined: 30th Mar, 2008
Posts: 32624
Eurogamer article.

Quote:

A source close to Canadian developer Blue Castle Games has told Eurogamer that the studio is making a sequel to Dead Rising.

Rumours that the Vancouver-based outfit was working on the zombie project first emerged last year, but neither the developer nor publisher Capcom has confirmed anything on the record. But while Eurogamer was on a secret mission in Vancouver last week, we were told by a source familiar with the project that Capcom has indeed farmed out development to the Western team.

The source said: "Everyone's really excited; the team has obviously seen the rumours and it's been hard to keep quiet, but they can't wait to show off the game."

Unfortunately, they wouldn't give us any details on the title or when we're likely to see it. Boo.

Blue Castle has so far released two baseball titles with 2K Games, including The Bigs, and announced MLB Front Office Manager earlier this month.

The company describes itself on its website as "a full-service, multi-project and multi-platform 3rd party developer located in Vancouver, Canada", where: "We are well underway on three new projects - an unannounced Action title and two Sports titles one of which was just announced."

Our source confirmed that the action title is a sequel to the deliciously enjoyable zombie romp, which released on 360 in 2006. The studio is currently hiring for its action project, with one job listing stating: "It's getting around - there is something amazing being built here at Blue Castle behind locked doors."

A spokesperson for Capcom Europe refused to comment on the matter.


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 Post subject: Re: Dead Rising 2 semi-confirmed
PostPosted: Fri Nov 07, 2008 12:28 
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Skillmeister

Joined: 27th Mar, 2008
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Fx contrls plz

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 Post subject: Re: Dead Rising 2 semi-confirmed
PostPosted: Fri Nov 07, 2008 12:28 
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Dimrill wrote:
Fx contrls plz
Fx stupid phone call bloke too. Fix him... with an axe to the head.


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 Post subject: Re: Dead Rising 2 semi-confirmed
PostPosted: Fri Nov 07, 2008 12:55 
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Hibernating Druid

Joined: 27th Mar, 2008
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90% less fucking hatred please.

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 Post subject: Re: Dead Rising 2 semi-confirmed
PostPosted: Fri Nov 07, 2008 13:12 
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Commander-in-Cheese

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Weapons that aren't made of papier mache plz.

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Dead Rising 2 semi-confirmed
PostPosted: Fri Nov 07, 2008 13:15 
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PC Gamer

Joined: 30th Mar, 2008
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More nice dresses plz.

The suspicious looks that Brad keeps throwing you in the cutscenes are 300% more hilarious if you're standing there in a floral-print dress and a teddy-bear mask.

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 Post subject: Re: Dead Rising 2 semi-confirmed
PostPosted: Fri Nov 07, 2008 13:16 
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Hibernating Druid

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No accidental orange supping.

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 Post subject: Re: Dead Rising 2 semi-confirmed
PostPosted: Fri Nov 07, 2008 13:18 
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Honey Boo Boo

Joined: 28th Mar, 2008
Posts: 12328
Location: Tronna, Canandada
Secondeded. No:

-convicts in a jeep
-cunts with cameras
-chainsaws that run for 30 seconds
-latino arseholes with amazing weapons who just escape every time you kill them, and you can't pick up the weapons
-latina bitches on motorcycles who are annoying to kill and then complain at you that 'you're hurting me!' after just trying to kill you
-exploding cultists
-handheld transponders
-achievements requiring you to play for 14 hours straight
-a room full of people shouting 'BOO HOO! BOO HOO! WHAT ARE WE DOING HERE?'
-cameos from Kieron Gillen
-ridiculous levelling system


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 Post subject: Re: Dead Rising 2 semi-confirmed
PostPosted: Fri Nov 07, 2008 13:21 
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Commander-in-Cheese

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No game mechanic requiring playing through the same game eight times, making one slight change each time.

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GoddessJasmine wrote:
Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Dead Rising 2 semi-confirmed
PostPosted: Fri Nov 07, 2008 13:32 
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Honey Boo Boo

Joined: 28th Mar, 2008
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Location: Tronna, Canandada
Or, doing an entire playthrough to accomplish one task (say, zombie genocider, or getting all the PP stickers/clothing/food) and then, unless you have something else to occupy your time, just standing on the stupid helipad and leaving the game running for several hours for the story to end and for your work to 'count'.


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 Post subject: Re: Dead Rising 2 semi-confirmed
PostPosted: Fri Nov 07, 2008 13:41 
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Excellent Member

Joined: 30th Mar, 2008
Posts: 3542
Craster wrote:
Weapons that aren't made of papier mache plz.


that makes me want to buy an xbox360 just to play the 1st one.


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 Post subject: Re: Dead Rising 2 semi-confirmed
PostPosted: Fri Nov 07, 2008 14:54 

Joined: 30th Mar, 2008
Posts: 8679
Dead Rising is a horrific, frustrating, difficult and frequently badly designed game.

That I'd recommend to absolutely everyone.


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 Post subject: Re: Dead Rising 2 semi-confirmed
PostPosted: Fri Nov 07, 2008 15:41 
SupaMod
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Est. 1978

Joined: 27th Mar, 2008
Posts: 69673
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Yup, keep it the same, fix the text bugs, fix the respawning baddies. Great game.

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 Post subject: Re: Dead Rising 2 semi-confirmed
PostPosted: Fri Nov 07, 2008 16:10 
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Commander-in-Cheese

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Grim... wrote:
keep it the same



8) 8) 8)

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GoddessJasmine wrote:
Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Dead Rising 2 semi-confirmed
PostPosted: Fri Nov 07, 2008 16:12 
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Skillmeister

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Craster, look, we all know Grim...'s brain is unreliable. Remember the train to Nottigham? Just ignore it and it'll go away, it's best for us all. Look! A puffin! Awesome!

Image

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 Post subject: Re: Dead Rising 2 semi-confirmed
PostPosted: Fri Nov 07, 2008 16:40 
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Lurker

Joined: 30th Mar, 2008
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This is one of the games I own but have barely touched. What's the Wii version going to be like - a cut-down remake of the 360 versh or a new game?

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Splendid.


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 Post subject: Re: Dead Rising 2 semi-confirmed
PostPosted: Fri Nov 07, 2008 16:53 
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Unpossible!

Joined: 27th Jun, 2008
Posts: 38595
Grim... wrote:
Oooh, a puffin!


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 Post subject: Re: Dead Rising 2 semi-confirmed
PostPosted: Fri Nov 07, 2008 18:02 
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Honey Boo Boo

Joined: 28th Mar, 2008
Posts: 12328
Location: Tronna, Canandada
Scarysheep3000 wrote:
This is one of the games I own but have barely touched. What's the Wii version going to be like - a cut-down remake of the 360 versh or a new game?


Cut down remake.


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 Post subject: Re: Dead Rising 2 semi-confirmed
PostPosted: Fri Nov 07, 2008 18:08 
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Hibernating Druid

Joined: 27th Mar, 2008
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Do you have to lift the nunchuk to your ear when Otis rings?

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 Post subject: Re: Dead Rising 2 semi-confirmed
PostPosted: Fri Nov 07, 2008 18:31 
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Kinda Funny Lookin'

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Dead Rising so nearly is the greatest games in the world, crippled by Games Designers forcing their vision of gameplay on the player and completely ruining it, turning it into one of the most hateful gaming experiences of the last 10 years.

Still, more zombies, huzzah.

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 Post subject: Re: Dead Rising 2 semi-confirmed
PostPosted: Fri Nov 07, 2008 18:56 
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Honey Boo Boo

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Morte wrote:
Dead Rising so nearly is the greatest games in the world, crippled by Games Designers forcing their vision of gameplay on the player and completely ruining it, turning it into one of the most hateful gaming experiences of the last 10 years.


See also: Hideo Kojima


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 Post subject: Re: Dead Rising 2 semi-confirmed
PostPosted: Fri Nov 07, 2008 20:17 

Joined: 30th Mar, 2008
Posts: 8679
With the important distinction that Dead Rising is 99% game, 1% cutscene not the other way round and is still actually good.


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 Post subject: Re: Dead Rising 2 semi-confirmed
PostPosted: Fri Nov 07, 2008 21:10 
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Honey Boo Boo

Joined: 28th Mar, 2008
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Location: Tronna, Canandada
Nevertheless, MGS is Kojima forcing HIS VISION of gameplay on you... which is to stay, stiff controls, guards who can somehow alert the entire base if you clip through them and they spot you a split second before your hand closes over their face, endless cutscenes and angst...

Why wasn't MGS first person? Because Kojima gets motion sick and therefore didn't include the option (though later versions included it)

Why did you have to go trawling around for Meryl's fucking codec number? Because Kojima thinks it's 'cool'.

Why did you have to play as hateful lank-haired blond prettyboy Raiden instead of Solid Snake in MGS2? Because Kojima wanted you to see how great Solid Snake is from another person's perspective.

ET FUCKING CETERA.


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