Spent a few hours playing this yesterday afternoon, while recovering from a cold and a hangover, so possibly I didn't get the best feel for it... However, first impressions are good and I am enjoying it.
I've never play Ass Creed or Batman so the style of play and combat was completely new to me; I don't favour third person games generally and found Talion getting stuck to rocks or walls a few times when sneaking around. But that could've been my cack-handedness as opposed to an issue with the game.
Combat itself is very smooth and reactive, you block when you want to block and strike when you want to strike - there is no perceivable lag. It is slightly unnerving when you're taking on a dozen Uruks and barely miss a beat, it feels like you could fight swarms of them all day at times. It did feel a bit like button-bashing in the earlier encounters but the more you fight, and more runes/abilities/attributes you unlock, the more your fighting style needs refining. The enemies also adjust to how you fight so it doesn't take many combat situations for you to be overwhelmed and have to learn how you fluked that cool finishing move earlier or what happens when you get your combat streak up past 8x. There are so many different results for each button press too, depending on whether you're sneaking, running, hanging or fighting; to start with, I did find it a little much for my brain to cope with but it didn't take long to get in to, and I expect a lot of that is true of Batman and Ass Creed so perhaps people who played those games will be a at slight advantage from the off. However, the game is paced in such a way initially, that you won't be significantly disadvantaged by having no idea at all what you're doing.
There are the usual ability/attribute trees and weapon upgrades, however, certain abilities can only be unlocked as you complete parts of the main mission. Everything collectable, all side missions, the main mission, any quest or challenge you have is marked either on your world map or is accessed in wraith view. The world is also very compact for me at the moment. You can run around and unlock all the available Forge Towers in no time, which then allows you to fast travel around as you want, and there are Uruks to fight around every corner.
One of the main things I haven't liked about it are how I was killing some of the Captains so they'd disappear from my little chessboard of Saurons Army but others would respawn in the same way Talion does. One of them, I 'killed' three times before realising there is a difference between 'killing' and killing. I don't remember being made aware of that but there are so many bits of information that pop up mid-fight early on in the game, that I could have missed it. Google suggest execution/beheading is the only way but I know when I've exploited a weakness to kill a Captain, I've been rewarded with a rune, and I don't think I chopped their head off doing that. I don't mind killing and re-killing if I know I'm going to have to do it.
I'm looking forward to my next play, I'm happier in what I'm doing and how I can play the Uruk off against each other and kill them in ever more inventive ways. And riding a Caragor has to be done on a daily basis.
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