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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Fri Jan 15, 2010 10:25 
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baron of techno

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Forum is very quiet at the moment - was the same (actually, much quieter) this time last year.


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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Fri Jan 15, 2010 10:29 
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im sure itll still work out well. itd be nice to have 18 players as a minimum.

Does anyone know what the proportion of "vanilla townies" has been in the previous games?
I need to get that right really.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Sun Jan 17, 2010 14:19 
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OK Im going to determine the players today and send out PMs later.

Im going to assume Mr Dave and Myp are playing due to the realtively low turnout.
Let me know by 5pm if you dont wish to participate.

Any last minute rule queries let me know.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Sun Jan 17, 2010 20:42 
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PMs going out now.

Game will start tommorow. Can a mod or someone let me know where to start the thread, and how to use the vote count tool and anything else I need to know?

Many thanks

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Sun Jan 17, 2010 20:47 
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One major change to the rules - the Marines cannot be facehugged.
They will kill the facehugger cos they are skilled and things.
They will get pm telling them that a facehugger tried to attack them.
The Queen will be told her facehug failed but not the reason why.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Sun Jan 17, 2010 21:14 
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Commander-in-Cheese

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I've given you rights over the MafiaScum forum so you should be able to create threads. If you PM me a list of who's playing, I'll add them to the group that can't see the dead thread.

The counter should be http://www.beexcellenttoeachother.com/counter/ but I don't think it'll work until Grim... un-buggers it to stop it pointing at the SawScum forum.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Mon Jan 18, 2010 10:44 
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Un-buggered.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Mon Jan 18, 2010 12:01 
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Many thanks! Enjoy everyone.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 14:57 
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Dear Players

According to the rules, the situation we find ourselves now in is thus:

Colony: all Aliens dead, Marines and Colonists outnumber The Company.

Therefore technically the game is over.


I propose 3 ways to move forward:

1- as above, any surviving Marines and DAC and Ripley and Bishop - you guys have won. Pats on back all round.
2- we continue playing, more along the lines of a normal mafia game, to try to route out the Company.
3 - we finish up as per (1) but quickly start a new game - fresh sign ups below. And I will rejig the rules so everything is clear and a couple of major changes such as - A) Marines have a limited number of seal the doors (maybe evem just one go at this). B) If the Queen is killed, a surviving drone or warrior able to survive 2 more days matures into a Queen again.


So what do people think?
Ive still got lots of time working from home to run a game again, and based on how this one has gone, my preference is to roll the dice again :)

Thoughts?

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:02 
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LaceSensor wrote:
Colony: all Aliens dead, Marines and Colonists outnumber The Company.

The 'normals' always outnumber the mafia. But the fact that the mafia can kill can change this, so no-one has really won yet.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:04 
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What's this bit for exactly?

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I vote for 3!

Company can't achieve their win condition as the queen is dead. Doesn't matter who they kill off does it?
And with the marines having an impenetrable night holding place, company cannot even achieve the standard Mafia ruleset win.
We are back to the box game where company need to convince everyone to stop lynching & wait for the 10 days to expire to end the game.


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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:05 
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baron of techno

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I propose a game of car crash scum!


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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:05 
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Commander-in-Cheese

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Ahem.


GAME OVER MAN, GAME OVER!

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:06 
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That Rev Chap

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Grim... wrote:
LaceSensor wrote:
Colony: all Aliens dead, Marines and Colonists outnumber The Company.

The 'normals' always outnumber the mafia. But the fact that the mafia can kill can change this, so no-one has really won yet.


Not according to the rules:

Quote:
Colony: all Aliens dead, Marines and Colonists outnumber The Company.


According to that, the colony has won.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:07 
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Option 2.


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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:15 
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What's this bit for exactly?

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Grim... wrote:
LaceSensor wrote:
Colony: all Aliens dead, Marines and Colonists outnumber The Company.

The 'normals' always outnumber the mafia. But the fact that the mafia can kill can change this, so no-one has really won yet.

The fact that 3 'normals' are immune to the kill makes company win impossible in this case


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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:16 
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The Rev Owen wrote:
Not according to the rules:
Quote:
Colony: all Aliens dead, Marines and Colonists outnumber The Company.

Turns out the rules might be a bit unreliable ;)

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:18 
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baron of techno

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Yeah, I think it's Game Over Man time :)


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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:19 
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Mr Dom wrote:
Grim... wrote:
LaceSensor wrote:
Colony: all Aliens dead, Marines and Colonists outnumber The Company.

The 'normals' always outnumber the mafia. But the fact that the mafia can kill can change this, so no-one has really won yet.

The fact that 3 'normals' are immune to the kill makes company win impossible in this case

Oh yeah.


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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:19 
SupaMod
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Anyway, due to work and some other bits, I vote 1). At least that way Dietrich still wins, and I owe him/her one ;)

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:20 
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Mr Dom wrote:
The fact that 3 'normals' are immune to the kill makes company win impossible in this case

Actually, we weren't, but I wasn't going to point this out to anybody. It was unlikely that anyone would get us, sure, but possible.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:20 
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That Rev Chap

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I vote 3.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:20 
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INFINITE POWAH

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Congratulations on a most excellently well-played round of charades.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:20 
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Kinda Funny Lookin'

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Aye option 1...option 3 at a pinch

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:21 
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Unpossible!

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There was no queen in the beginning of Alien 3 either.

In special circumstances, facehuggers can make queens.


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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:21 
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baron of techno

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Mr Kissyfur wrote:
Congratulations on a most excellently well-played round of charades.


It was a complete Cluster Farm weren't it.

Congrats to Grimelda though, he won the day significantly.


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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:22 
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kalmar wrote:
Congrats to Grimelda though, he won the day significantly.

"Nerr" ;)

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:23 
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That Rev Chap

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Maybe this topic needs an actual poll, or a new thread with a poll?

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:25 
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Unless half the remaining players want option 2, im going to offer up option 3 in a new signup thread and congratulate the players who won the first Aliens Scum.

ill give it till the end of today 10pm for people to have checked there PMs and had a look here.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:28 
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The Marines are immune, Grim..., provided you continue to use the Seal The Door action.


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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:30 
SupaMod
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GazChap wrote:
The Marines are immune, Grim..., provided you continue to use the Seal The Door action.

We checked this (obviously), and they're not.
However, it's not as bad as we thought, because we (at least, two of us) though a company role existed that didn't.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:34 
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Grim... wrote:
We checked this (obviously), and they're not.

Why not? Quote from the rules:
Quote:
Additional role: As leader of the Colonial Marines, once per night phase (pre agreed with the others) you can all choose to “Seal The Door” and protect all Hicks, Hudson and Vasquez, but you gain no information by doing so. All attacking night actions (including Facehuggers) would know their attacks failed, but not the reason why.


The Company assassination is an attacking night action.


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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:34 
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Hicks can be roleblocked preventing the seal the door night action.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:35 
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GazChap wrote:
Grim... wrote:
We checked this (obviously), and they're not.

Why not? Quote from the rules:
Quote:
Additional role: As leader of the Colonial Marines, once per night phase (pre agreed with the others) you can all choose to “Seal The Door” and protect all Hicks, Hudson and Vasquez, but you gain no information by doing so. All attacking night actions (including Facehuggers) would know their attacks failed, but not the reason why.


The Company assassination is an attacking night action.


Ripley could accidentally roleblock Hicks.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:36 
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Curiosity wrote:
Ripley could accidentally roleblock Hicks.

:this:
We thought the company had a roleblocking guy but they don't. So actually all I'd have to do is say that Hicks is X and then we'd win.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:38 
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Time Out for Fun

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I think a restart would be a better option, just so you know the aliens actually get to do something in AlienScum. Also I would like a restart since I barely had a chance to do anything the first two days.


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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:39 
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Unpossible!

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I really should join in one of these soon, just to know what the hell you're all talking about


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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:40 
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baron of techno

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DavPaz wrote:
I really should join in one of these soon, just to know what the hell you're all talking about


I wouldn't advise this as your first one. Really.

I'm trying to remember the comedy sketch it reminds me of, where a few geeks try to initiate a newcomer to the rules of their ridiculously complicated card or board game. It was good, whatever it was.


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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:41 
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Unpossible!

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duely noted


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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:42 
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if we do rerun it id welcome DavPaz to join in as its unlikely we will have as many players.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:46 
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Give it an extra couple of days before you start and I'll run an eye over the rules if you want, look for any gotchas that might be in there. Should have done for this one, really, but didn't bother as I wasn't playing.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:46 
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That Rev Chap

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kalmar wrote:
DavPaz wrote:
I really should join in one of these soon, just to know what the hell you're all talking about


I wouldn't advise this as your first one. Really.

I'm trying to remember the comedy sketch it reminds me of, where a few geeks try to initiate a newcomer to the rules of their ridiculously complicated card or board game. It was good, whatever it was.


It's always baffling at first, though, so I reckon jumping into this one is as good as any, really.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:47 
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That Rev Chap

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Craster wrote:
Give it an extra couple of days before you start and I'll run an eye over the rules if you want, look for any gotchas that might be in there. Should have done for this one, really, but didn't bother as I wasn't playing.


I think it might just need a properly defined order of actions.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:48 
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There's a few other bits in there - The company win condition being screwed by a single death, for example. Also giving the marines an investigate and a kill on the same team with the ability to communicate is incredibly powerful. The townies side is normally balanced by having both but not knowing who they are.

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:51 
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Paws for thought

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Craster wrote:
Give it an extra couple of days before you start and I'll run an eye over the rules if you want, look for any gotchas that might be in there. Should have done for this one, really, but didn't bother as I wasn't playing.

I didn't bother until part of the way through day 2, and even then nowhere near as thouroughly as I'd usually do. They weren't that easy to read.


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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:55 
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baron of techno

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I feel all the Marines actions are too complicated to keep track of though. They should maybe just have a kill and a protect, likewise for the company.

And perhaps it's not even necessary to have a queen alien, just an alien "serial killer" role, and a company man who can plant a facehugger by night.

No disrespect to LS but I do think he was trying way too hard to work in elements of the film, it would be better as a looser tie-in that plays along traditional scum lines.


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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 15:57 
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OK well Im going to work on a redraught of the rules.

If nothing else, its all fresh (in my mind), and they could be used at a later date.
Craster thanks for the offer - you can look over my redraught if you like please rather than the mess that is up there now.

I have also considered making the Marines night actions less powerful too...

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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 16:06 
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Time Out for Fun

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What about instead of the company having an action they know the identities of the aliens? and they'd need to keep one alive until the end.
Also instead of the doors sealed protecting all the marines I think it should still leave hicks vulnerable so its not too powerful.


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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 16:07 
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baron of techno

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My take on it:

An alien. Wins only if survives to the end and all marines are dead.


Marines' win condition: get rid of the alien, at least one of them survive to the end

1 marine with a night kill action
1 marine with a protect action
1 other marine

Company win condition: protect the Alien, and at least one of them survive to the end

1 company man who can kill (with a facehugger)
1 company man who can protect
1 other company man?


Colonists win condition: Kill all the company men and the Alien to win.

Throw in a Burke as a town investigate option.


Too simple?


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 Post subject: Re: Mafia Scum Signup Thread
PostPosted: Wed Jan 20, 2010 16:13 
SupaMod
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Burke doesn't make sense. Make it Newt, as she could fit into the air ducts.
Would the facehugger become an alien?
Also, the Marines either shouldn't be able to talk to each other or shouldn't have night roles. They are the game version of the Mason's, and are too powerful otherwise.

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