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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 10:14 
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I was talking with a colleague earlier and, in my 30th year on this planet, I finally realised that childrens cartoons from the 80's were mainly long adverts designed purely to sell toys.

Worked on me though! I still have a load of M.A.S.K figures in my parents loft.


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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 10:17 

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The one thing that always surprises the adult me is how fucking difficult Transformers actually were to transform! I've got four of them at home - a G1 Starscream, a version of Ravage that transforms into a proper Jaguar XKR (as opposed to a tape for Soundwave), a newer version of Sideswipe and the version of Sideways from the Revenge Of The Fallen film.

All of them are utter cunts to transform. No wonder I kept breaking the ones I had as a kid.


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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 10:18 
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Zio wrote:

All of them are utter cunts to transform. No wonder I kept breaking the ones I had as a kid.


You never had Bumblebee then?


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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 10:22 

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TheVision wrote:
Zio wrote:

All of them are utter cunts to transform. No wonder I kept breaking the ones I had as a kid.


You never had Bumblebee then?


I think I did have Bumblebee when I was a wee nipper. Weren't there a few versions of him? One that was a piece of piss to transform as it was a tiny wee thing and a much bigger version? I can't remember now.

My dad had an amazing job till I was about 6, then he got made redundant and never managed to really sort it out. Hence I went from getting literally every Terrahawks toy when I was about 5 or 6, to having Bumblebee, He-Man, Skeletor, Battlecat, Orko and fuck all else. No Optimus Prime, no Castle Grayskull, not even fucking Snake Mountain!

Is it any wonder I grew up to be such a miserable bastard?


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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 10:22 
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I had, among others, Multiplex, or whatever his name was. The mahoosive one that turned into the base. He was easy enough. Grimlock, also. And a pile of the little "pocket money" ones, that were still a step up from GoBots.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 10:27 
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Zio wrote:
The one thing that always surprises the adult me is how fucking difficult Transformers actually were to transform!
My Masterpiece Skywarp takes me about 20 minutes to transform, including having to refer to the instructions numerous times, even after owning it for a year.


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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 10:28 
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That would be Metroplex! My brother had him for a birthday when he was younger.

The bestest Transformer I had was Devastator! 6 Constructicons that combined to form one big (slightly fragile) robot!

It was awesome.


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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 10:30 
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Zio wrote:
a version of Ravage that transforms into a proper Jaguar XKR

Holy shit! Sweet!

Shame you couldn't drive it as a kid.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 10:34 

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Grim... wrote:
Zio wrote:
a version of Ravage that transforms into a proper Jaguar XKR

Holy shit! Sweet!

Shame you couldn't drive it as a kid.


:D That would've been awesome!

Perhaps I should've said: a 'replica' Jaguar XKR, perhaps even I should've qualified that by adding the word 'plastic'.

It's nice though... see: http://www.flickr.com/photos/66091630@N00/sets/72157594491614625/


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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 10:49 
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MaliA wrote:
JohnCoffey wrote:
Fuck's sake. These idiots have too much fucking money.

http://tuffchin.com/archives/1154?ref=nf


I'm looking at something like this and doing mental calculations quickly. I think I can get about 15% off by not using the agent, and all I have to do then is find someone to fix up the outbuildings a bit and rent them out to tourists. Or get a job doing something else.


I've given it some idle thought and come uip with, in no particular order this:

PROS:
1) Not current MaliTowers in a small town
2) In-laws would more than likely not visit as MiL won't cross water or fly
3) My French is pretty good after about 4 days
4) MrsA could freelance publish from there
5) I think quality of life would be greater there than here


CONS:
1) Not the UK
2) French people can be cunts at times
3) Ex-pat community living is something Id prefer to avoid
4) Employment for me could be even more of a giggle
5) Having friends come over to stay all summer long and having to visit
the same places
6) Having to repair stuffs
7) French red tape
8) It's a lot of my money and it could end up being shit

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 10:59 
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How about somewhere in Cornwall?

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 11:06 
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MaliA wrote:
2) In-laws would more than likely not visit as MiL won't cross water

Is MiL a vampire?
Quote:
5) I think quality of life would be greater there than here

The grass is always greener, Mali. I think you'd also find yourself missing this country and your friends and family a lot more than you think you will.

We considered selling Tumbledown Mansions, pocketing the equity and moving to Canada - Mrs K spent 4 months living just outside Vancouver and loved every minute of it. I've visited there and it's just wonderful. We'd go for rental accomodation, not work for a couple of years, put myself through the law conversion thing at an idle pace and then start work maybe three years after moving there.

We decided that whatever we thought we would be getting away from, the same problems would exist over there, and we wouldn't have the support network we do here. Also, our parents would kill us for putting an ocean between them and the grandkids.

Instead I'm applying for an awesomeo job at Rolls Royce's military division.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 11:08 
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Mr Kissyfur wrote:
MaliA wrote:
2) In-laws would more than likely not visit as MiL won't cross water

Is MiL a vampire?

:boots:

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 11:09 
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Grim... wrote:
Mr Kissyfur wrote:
MaliA wrote:
2) In-laws would more than likely not visit as MiL won't cross water

Is MiL a vampire?

:boots:

Really? I've not known Mali to make jokes before.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 11:58 
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Mr Kissyfur wrote:
MaliA wrote:
2) In-laws would more than likely not visit as MiL won't cross water

Is MiL a vampire?


She won't fly, so, err, maybe.

Mr Kissyfur wrote:
MaliA wrote:
5) I think quality of life would be greater there than here

The grass is always greener, Mali. I think you'd also find yourself missing this country and your friends and family a lot more than you think you will.


Given I've to travel to see my friends and family anyway, I'm not too bothered, but I suspect MrsA would be the one more affected.

[
Mr Kissyfur wrote:
]We decided that whatever we thought we would be getting away from, the same problems would exist over there, and we wouldn't have the support network we do here. Also, our parents would kill us for putting an ocean between them and the grandkids.



To a certain extent I agree with you, especially on the final point. However, having moved it from my "pipedream" pile of thoughts to the "feasible if you work at it" pile I'm not discounting it, but freeing up the money would be the biggest step. It's pleasing to me at tis juncture that it is "an option".

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 12:18 

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TheVision wrote:
The bestest Transformer I had was Devastator! 6 Constructicons that combined to form one big (slightly fragile) robot!

It was awesome.


Once my aunt was visiting from Canada, wanted to bring me a present and I asked for Transformers. She called back later and went through a list of shit I'd never heard of, as we were in the Hot Rod, Starscream Soundwave early days and invited me to choose something.

Seeing my friends fail to assimilate what they were looking at upon beholding my Aerialbots was priceless, nothing that cool had been seen in Lincolnshire, before or since.


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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 13:04 
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Plymouth neighbours dispute over 35ft trees

Image

8)

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 13:06 
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Bloody Hell.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 13:08 
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That's incredible.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 13:08 
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devilman wrote:


Nuisance (Volume 34 Reissue) 28A. High Hedges – High hedge defined as “so much of a barrier to light or access as (1) is formed wholly or predominantly by a line of two or more evergreens; and (2) rises to a height of more than two metres above ground level”

Anti-social Behaviour Act 2003 s66(1) considers a barrier to light or access not be “formed if the existence of gaps significantly affects its overall effect as such a barrier at heights of more than two metres above ground level.”


Anti-social Behaviour Act 2003 s67 (1)(b) a garden or yard falls under the definition of “domestic property”

Anti-social Behaviour Act 2003 s67 Complaints under this are made to the Local Authority (LA) (Anti-social Behaviour Act 2003 s68 (1)(b)), along with a fee (max £320) (Anti-social Behaviour Act 2003 s68 (7)(a)).

LA will not proceed if reasonable steps have not been taken to resolve prior to complaint (Anti-social Behaviour Act 2003 s68 (2)(a)) or is frivolous or vexatious (Anti-social Behaviour Act 2003 s68 (2)(b)).

LA an issue remedial notice to resolve the issue (Anti-social Behaviour Act 2003 s68 (4)(a)) to every complainant (Anti-social Behaviour Act s68 (4)(b)) explaining why (Anti-social Behaviour Act 2003 s68 (4)(c)), the remedial notice will be considered as a local land charge (Anti-social Behaviour Act 2003 s69 (8)(a)) whilst in effect, and shall not require a hedge to be lowered to more than 2 metres in height or removed (Anti-social Behaviour Act 2003 s69 (3)).

A person with relevant authority can enter the land to check (Anti-social Behaviour Act 2003 s74) the notice has been complied with, having given 24 hours notice (Anti-social Behaviour Act 2003 s74 (3)).

Failure to comply in the time period could result in a fine (Anti-social Behaviour Act 2003 s75). Local Authority enter the land to take the action specified in the remedial notice (Anti-social Behaviour Act 2003 s77) if it has not been undertaken and recover an reasonably incurred expenses (Anti-social Behaviour Act 2003 s77 (2)(a)(b)) if they give 7 days notice (Anti-social Behaviour Act 2003 s77 (5)),

Came into force 1st June 2005 SI 2005/710

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 13:09 
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What a twat.


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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 13:22 
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Malabar Front wrote:
What a twat.

Hey, if Mali wants to write something no-one will ever read, it's up to him.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 13:28 
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:DD

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 13:28 
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That guy must think his house in is Minecraft or something.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 13:29 
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I wonder what he's hiding.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 13:32 
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Maybe his house has no front wall. And is in fact inhabited solely by squirrels, who put on a human-suit when they need to talk to the press.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 13:33 
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Apart from anything else, I should well imagine that a tree that size, in such close proximity to the housing (including immediately adjacent properties as well), would be doing significant damage to foundations etc.

If I lived next door, I'd be giving written notice that any structural or other damage caused to my property will be liable to the offending homeowner and have an independent survey report prepared. (There again, I might just elect to go down the 'quick resolution route' and turn up with a large axe, chainsaw and two Rottweilers... :D ).

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 13:41 
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Imagine living next door to that? Really... imagine the heartache and hassle it would cause you.

The guy with the tree is a selfish prick.


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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 13:42 
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http://www.bbc.co.uk/news/uk-england-wiltshire-11190561

Fucking thug prick >:(


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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 13:44 
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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 13:45 
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??


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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 13:45 
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Looking good, Grim...

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 13:49 
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markg wrote:
http://www.bbc.co.uk/news/uk-england-wiltshire-11190561

Fucking thug prick >:(


She was arrested for being found asleep in her car?

edit: ah, keep reading, you idiot: refused a breath test.


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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 13:49 
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I thought he looked like Gay to the Wood.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 13:50 
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Like you do.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 13:52 
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Eh? Are you actually unable to distinguish between any two people if they both have a beard?


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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 13:53 
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Malabar Front wrote:
markg wrote:
http://www.bbc.co.uk/news/uk-england-wiltshire-11190561

Fucking thug prick >:(


She was arrested for being found asleep in her car?

edit: ah, keep reading, you idiot: refused a breath test.

She disputes that and those charges were also dropped. Either way it's pretty irrelevant.


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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 13:56 
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markg wrote:
Eh? Are you actually unable to distinguish between any two people if they both have a beard?

I think he means the raised eyebrow is the same as when he's noshing him off.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 14:14 
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Ho ho
ZOMG Spoiler! Click here to view!
The latest offering in the rapidly overflowing
strategy genre is hard evidence that strategy games
need a real overhaul, and fast. Chess, a
small-scale tactical turn-based strategy game,
attempts to adopt the age-old "easy to learn,
difficult to master" parameter made popular by
Tetris. But the game's cumbersome play mechanics
and superficial depth and detail all add up to a
game that won't keep you busy for long.

Chess casts you as king of a small country at war
with a rival country of equivalent military power.
There is little background story to speak of, and by
and large the units in the game are utterly lacking
any character whatsoever. The faceless,
nondescript units are dubbed arbitrarily such labels
as "Knight" and "Bishop" while their appearance
reveals nothing to suggest these roles. To make
matters worse, the units on both playable sides are
entirely identical aside from a simple color palette
swap. The setting of the conflict is equally
uninspiring and consists merely of a two-color grid so
as to represent the two warring factions. Adding insult
to injury, there is only one available map- and it's
pathetically small, an 8x8 matrix (Red Alert
maps are up to 128x128 in size). The lack of more
expansive battlefields makes Chess feel like little more
than an over-glorified Minesweeper.

In a definite nod to Tetris, Chess eschews any kind of
personality and styling in order to emphasize its supposedly
addictive gameplay. Unfortunately, that gameplay is severely
lacking. For one thing, there are only six units in the game.
Of those six, two are practically worthless while one is an
overpowered "god" unit, the Queen. She's your typical Lara
Croft-esque 1990s "me, too" attempt to attract the fabled gaming
girl audience from out of the woodwork to help solidify a customer
base for a game that simply cannot sell itself on its own merits.
The Queen can attack in any direction and she is balanced solely
by the fact that both sides are equally equipped with only one.
Otherwise, the functions of the six Chess units feel entirely
arbitrary. For instance, Rooks can only move in horizontal lines,
unable to attack enemies at diagonal angles; yet Bishops can
move diagonally, but not horizontally. The result is a frustratingly
unrealistic effort at creating balance and strategy where there
is, in fact, very little of either element to be found.

Inexplicable pathing problems also plague Chess - the irritating
Pawns can only move straight ahead, but for some reason or other
they attack diagonally. Worst of all, your units are always deployed
in exactly the same fashion. While there might have been some
strategic element involved in cleverly deploying one's troops around
the undeniably constricted map, the designers saw fit to enforce a
"rule" about how the game should be set up. In the end, Chess matches
may often go on for a great length of time because your Pawns always
begin in front of your more useful forces, thereby blocking them off.

Only two players can compete simultaneously, thus severely limiting
any play life to be found. There is only one gameplay mode- no
capture the flag or team play - and that involves the two players
taking turns moving their units one by one. The moment a player's
King is threatened, that player is placed in a state of "check."
At this point, the player must defend his King with whatever means
are available. If he cannot defend his King, he is defeated. Yawn.
All units are killed by a single hit, so even a lowly Pawn can be
instrumental in defeating an opponent if you plan accordingly.
While the artificial balance of forcing equivalent deployment for
both sides turns Chess into something of a battle of wits, the
turn-based play is poorly paced and never really picks up speed
until halfway through a game, if then. And half the time, because
of the limited troops available (and no resources with which to
purchase more), matches end in disappointing stalemates.

This game attempts to accredit itself by virtue of its tactical
play mechanics. Yet those mechanics are tedious and difficult to grasp
and exacerbate Chess's other numerous failings. In fact, should you
actually memorize all the infuriating little rules governing how
the game is played, you'll find yourself growing weary of it all
in short order. There's just no payoff to a properly executed game,
because the restrictions on the units mean there's a "right" way to
play. Thus no real variety can exist between competent players.
The sluggish turn-based nature of Chess bogs the package still
further and renders this strategy game an irreverent exercise in
wasted time for all but the most die-hard turn-based strategy
enthusiasts.

It's more than likely that Chess, due to its self-conscious though
not entirely elegant simplicity, will garner a small handful of fans.
But in light of this game's boundless oversights and limitations,
there is no chance it could ever enjoy the sort of success that makes
games like Westwood's C&C: Red Alert and Blizzard's Warcraft II the
classics they are to this day.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 14:16 
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:DD


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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 14:22 
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Zio wrote:
TheVision wrote:
Zio wrote:

All of them are utter cunts to transform. No wonder I kept breaking the ones I had as a kid.


You never had Bumblebee then?


I think I did have Bumblebee when I was a wee nipper. Weren't there a few versions of him? One that was a piece of piss to transform as it was a tiny wee thing and a much bigger version? I can't remember now.

There's been a lot of Bumblebee toys, if we're talking the original (Generation One) character rather than the Bumblebee from the Michael Bay films. Speaking of frustrating transformations, I've just bought the latest Bumblebee from the newly-released Transformers: Generations range. Excruciatingly difficult to transform, it is. Transforms into a "Cybertronian" vehicle which looks uncannily like a streamlined window-less VW Beetle, FWIW. Looks better in both modes than the Cybertronian Optimus Prime released in the same batch though, IMO.

Zio wrote:
Grim... wrote:
Zio wrote:
a version of Ravage that transforms into a proper Jaguar XKR

Holy shit! Sweet!

Shame you couldn't drive it as a kid.


:D That would've been awesome!

Perhaps I should've said: a 'replica' Jaguar XKR, perhaps even I should've qualified that by adding the word 'plastic'.

It's nice though... see: http://www.flickr.com/photos/66091630@N00/sets/72157594491614625/

Oh, the Alternators, all licensed 1:24 scale cars. Hasbro kinda gave up on them a few years back, as the licensing issues were a headache and rather restricting on character choices and designs.

I also have that Ravage, its definitely one of the better Alternators, certainly one of the more imaginative ones (i.e. it isn't just a straightforward humanoid robot to car transformation like the rest).


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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 15:03 
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Last night I near perfected my favourite noodle dinner. I started using bird eye chillis in place of normal green chillis and am now at a good heat level. I also use olive oil, onion, cubed pancetta, garlic and coriander. I'm going to make it again tonight only add the final thing to make it perfect...a wee glass of juice next to my plate while I'm eating.


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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 15:04 
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I've just found out from the Grauniad that Arabs love boiled Vimto. They make some fucking weird adverts for it though.

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 15:13 
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superdupergill wrote:
Last night I near perfected my favourite noodle dinner. I started using bird eye chillis in place of normal green chillis and am now at a good heat level. I also use olive oil, onion, cubed pancetta, garlic and coriander. I'm going to make it again tonight only add the final thing to make it perfect...a wee glass of juice next to my plate while I'm eating.


Juice==whisky, I assume?

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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 15:17 
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Oh Lordy no, not on a worknight. I struggle to get up for work as it is!
In fact, I don't even think i've got any whisky in the house right now! :o


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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 15:21 
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Wullie wrote:
I've just found out from the Grauniad that Arabs love boiled Vimto. They make some fucking weird adverts for it though.


Urgh. Even in their light-hearted adverts they mistreat their women.


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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 15:32 
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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 15:34 

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Admiral Adama is dead right. I'm in a very positive, uplifted mood today, but that mood is slowly being eroded by my workplace.


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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 15:35 
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At least you can walk! :'(


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 Post subject: Re: Bits and Bobs 22 - Two Little Ducks
PostPosted: Tue Sep 07, 2010 15:36 
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Ditto. HOWEVER, Mrs K and the boys came to visit, and after they came up to see the office, spin on my chair and charm my trainee, we went to see the diggers smashing up the building down the road, and then had lunch. The itinerary of champions, that.

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