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 Post subject: Re: Dark Souls
PostPosted: Wed Aug 01, 2012 19:53 
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Bad Girl

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There's a nice little piece on Anor Londo in Edge this month. For those who never saw or will never see this place, you missed out.


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 Post subject: Re: Dark Souls
PostPosted: Wed Aug 01, 2012 19:57 
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Paws for thought

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The Last Salmon Man wrote:
I think I might have dodged a bullet with this game. My interest in it has waned to the point of almost nil. Might stick it on Amazon Marketplace.

Yeah, it's nowhere near as good as "Try not to fart". :roll:


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 Post subject: Re: Dark Souls
PostPosted: Wed Aug 01, 2012 20:06 
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myp's credibility is at an all-time low.


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 Post subject: Re: Dark Souls
PostPosted: Wed Aug 01, 2012 20:06 
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WTB wrote:
myp's credibility is at an all-time low.

I didn't get your review in the end.

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 Post subject: Re: Dark Souls
PostPosted: Wed Aug 01, 2012 21:41 
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Gogmagog

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I can lob fire about 4 feet, but after 5 goes at getting past the big prison demon thing, I turned it off.

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 Post subject: Re: Dark Souls
PostPosted: Wed Aug 01, 2012 21:50 
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The very first section of the game? The one you just have to run past?


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 Post subject: Re: Dark Souls
PostPosted: Wed Aug 01, 2012 21:55 
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To save Mali explaining the same thing for a third time, he's talking about the second encounter, where you actually have to kill it.

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 Post subject: Re: Dark Souls
PostPosted: Wed Aug 01, 2012 21:58 
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Bad Girl

Joined: 20th Apr, 2008
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Mali, are you doing the lunging head stab from the drop at the start? That takes a fair bit of energy off his fat ass right from the outset, dunnit?


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 Post subject: Re: Dark Souls
PostPosted: Wed Aug 01, 2012 22:09 
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Paws for thought

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MaliA wrote:
I can lob fire about 4 feet, but after 5 goes at getting past the big prison demon thing, I turned it off.

Quick check, as it is rather important: You are locking on to enemies in battle, as without that you're liable to miss.


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 Post subject: Re: Dark Souls
PostPosted: Thu Aug 02, 2012 6:31 
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Gogmagog

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Mr Dave wrote:
MaliA wrote:
I can lob fire about 4 feet, but after 5 goes at getting past the big prison demon thing, I turned it off.

Quick check, as it is rather important: You are locking on to enemies in battle, as without that you're liable to miss.


Oh, I'll do that, then.

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 Post subject: Re: Dark Souls
PostPosted: Thu Aug 02, 2012 8:54 
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PC Gamer

Joined: 30th Mar, 2008
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Well, this bloody game ate last weekend.

Thanks, you bastards.

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 Post subject: Re: Dark Souls
PostPosted: Thu Aug 09, 2012 10:27 
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PC Gamer

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Fucking Capra Demon.

That is all.

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 Post subject: Re: Dark Souls
PostPosted: Thu Aug 09, 2012 10:36 
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Hibernating Druid

Joined: 27th Mar, 2008
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Location: Standing on your mother's Porsche
Light weight armour.
Big hitting weapon.
Run up stairs.
Kill Dogs.
Lead Capra up stairs.
Hit him.
Drop off ledge if he gets to close.
Lead Capra up stairs.
Hit him.
Drop off ledge if he gets to close.
Lead Capra up stairs.
Hit him.
Drop off ledge if he gets to close.
Whoop and dance about.

Dark Souls.

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 Post subject: Re: Dark Souls
PostPosted: Thu Aug 09, 2012 10:47 
SupaMod
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Zardoz wrote:
Get humanity.
Get to the door.
Summon friend.
Hide in corner.

Dark Souls.

Feex.

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 Post subject: Re: Dark Souls
PostPosted: Thu Aug 09, 2012 10:54 
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Zardoz wrote:
Light weight armour.
Big hitting weapon.
Run up stairs.
Kill Dogs.
Lead Capra up stairs.
Hit him.
Drop off ledge if he gets to close.
Lead Capra up stairs.
Hit him.
Drop off ledge if he gets to close.
Lead Capra up stairs.
Hit him.
Drop off ledge if he gets to close.
Whoop and dance about.

Dark Souls.


I've been trying that without the lightweight armour and I get nailed by the first attack every single time. Does the armour make that much difference?

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 Post subject: Re: Dark Souls
PostPosted: Thu Aug 09, 2012 10:57 
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Hibernating Druid

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Yes. It's all about not getting blocked in on the ground.

You have to get up them stairs. Well, I did anyway.

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 Post subject: Re: Dark Souls
PostPosted: Thu Aug 09, 2012 11:02 
SupaMod
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Commander-in-Cheese

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Yeah, I noticed you condensed the trickest part (avoiding the first rush, getting around Capra and the dogs, and getting up the stairs) into 'run up stairs' in your really useful Capra guide there ;)

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 Post subject: Re: Dark Souls
PostPosted: Thu Aug 09, 2012 11:06 
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Just immediately aim for the left hand side of the room and dash for the stairs. Roll if you have to avoid an attack. And lighter armour makes a huge difference to your ability to move quickly and roll quickly!


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 Post subject: Re: Dark Souls
PostPosted: Thu Aug 09, 2012 11:08 
SupaMod
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GET A FRIEND!

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 Post subject: Re: Dark Souls
PostPosted: Thu Aug 09, 2012 11:10 
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Hibernating Druid

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Grim... wrote:
GET A FRIEND!

I tried that with L4D2 and it didn't work.

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 Post subject: Re: Dark Souls
PostPosted: Thu Aug 09, 2012 11:12 
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Gogmagog

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I've not played it since I couldn't kill the first big thing. might try again tonight, though.

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 Post subject: Re: Dark Souls
PostPosted: Thu Aug 09, 2012 11:21 
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Bad Girl

Joined: 20th Apr, 2008
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You need the speed to make it by the dogs so unequip everything that's stopping you pelt around like a nutter.

It's surprising how much you can avoid at max speed. You can run circles around some of the slower enemies or just avoid 'em.

Plus it'll make the run back to Capra more manageable.

I wouldn't bother hitting him though when you've got him alone; if you've got soul arrows that is.


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 Post subject: Re: Dark Souls
PostPosted: Thu Aug 09, 2012 11:28 
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Hibernating Druid

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Ian Fairies wrote:
if you've got soul arrows that is.

o/

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 Post subject: Re: Dark Souls
PostPosted: Thu Aug 09, 2012 11:31 
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Bad Girl

Joined: 20th Apr, 2008
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o|o

(I've got no idea what you're doing there)


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 Post subject: Re: Dark Souls
PostPosted: Thu Aug 09, 2012 11:35 
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Hibernating Druid

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When I do this: o/

You do this: \o

The '/' represents an arm and the 'o' represents a noggin. It's what Earthlings call a 'High 5'.


Your 'o|o' looks like the start of the prison scene in Midnight Express.

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 Post subject: Re: Dark Souls
PostPosted: Thu Aug 09, 2012 11:38 
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Zardoz wrote:
Ian Fairies wrote:
if you've got soul arrows that is.

o/


AKA 'playing it on easy'.

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 Post subject: Re: Dark Souls
PostPosted: Thu Aug 09, 2012 11:48 
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Bad Girl

Joined: 20th Apr, 2008
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Zardoz wrote:
When I do this: o/

You do this: \o


Gotcha. Now when I say "Hello Mr. Thompson" and press down on your foot, you smile and nod.


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 Post subject: Re: Dark Souls
PostPosted: Thu Aug 09, 2012 11:53 
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Hibernating Druid

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Craster wrote:
Zardoz wrote:
Ian Fairies wrote:
if you've got soul arrows that is.

o/


AKA 'playing it on easy'.

Your mother is a spellcaster.

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 Post subject: Re: Dark Souls
PostPosted: Thu Aug 09, 2012 12:00 
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I'm with Craster!

Melee all the way is properly beating Dark Souls.


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 Post subject: Re: Dark Souls
PostPosted: Thu Aug 09, 2012 12:05 
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Bad Girl

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Real men completed it before the patch.


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 Post subject: Re: Dark Souls
PostPosted: Wed Aug 15, 2012 9:17 
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Bad Girl

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http://www.youtube.com/watch?v=KibniXLq ... ata_player

Prepare For Awesome.

The DLC's now labelled Artorias of the Abyss.

5 new facts can be found here but lets ignore that two are about PC gaming, frame rates, Blightown etc for the purpose of this thread please. All you need to know are that there are three new areas to play and about 10 hours of gaming set 300 years before Dark Souls. I gather access to the new areas is through the main game itself and probably near the first hydra from what I've seen.

Also: SQUEEEE!

http://www.forbes.com/sites/erikkain/20 ... s-details/


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 Post subject: Dark Souls
PostPosted: Wed Aug 15, 2012 9:23 
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Bad Girl

Joined: 20th Apr, 2008
Posts: 14405
But does this picture show the area where the final fight takes place 300 years in the past? I love Dark Souls by the way.

Dark Souls.

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ImageUploadedByTapatalk1345018901.666538.jpg


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 Post subject: Re: Dark Souls
PostPosted: Sat Aug 25, 2012 16:16 
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Legendary Boogeyman

Joined: 22nd Dec, 2010
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This is now out for the PC, so I decided to buy it given it was supposed to be the best thing since chips.

It is however completely fucking unplayable. 'Straight port' couldn't be more accurate - no modification has been made to the interface to accommodate a normal keyboard, and all of the dialogs and prompts still refer to gamepad controls. All of the training level hints and tips therefore make no sense, and makes it practically impossible to control the character. Trying to navigate around the menus is extremely difficult and I resorted to pushing random buttons to see if I could divine how to do what I wanted.

Windows Live for Games is also utterly useless. The client update always fails so it won't allow me to do online play or remain logged in.

I think I'll be leaving this for about a year and then try again if any of these issues get sorted, and in the meantime I might need to reload Skyrim to get the bad taste out of my mouth. Avoid.

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 Post subject: Re: Dark Souls
PostPosted: Sun Aug 26, 2012 9:48 
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Just use a 360 pad.


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 Post subject: Re: Dark Souls
PostPosted: Sun Aug 26, 2012 12:29 
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Legendary Boogeyman

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markg wrote:
Just use a 360 pad.

If I was keen on doing that I'd own a 360 already....

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 Post subject: Re: Dark Souls
PostPosted: Sun Aug 26, 2012 12:38 
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From what others have said, Dark Souls on PC is very much aimed at pad use, much as the console version.

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 Post subject: Re: Dark Souls
PostPosted: Sun Aug 26, 2012 12:42 
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Skillmeister

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It is also shit like the console version is shit shit game shit shit shit.

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 Post subject: Re: Dark Souls
PostPosted: Sun Aug 26, 2012 12:44 
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Legendary Boogeyman

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Craster wrote:
aimed at pad use

That's what developers say when they can't be fucked to rework it for a proper PC gamer. The escape key does nothing, and to bring up the in-game menu you have to push the Insert and Home keys. Whose enlightened usability decision was that do you think?

Skyrim is about a zilly-million times better.

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Mr Kissyfur wrote:
Pretty much everyone agrees with Gnomes, really, it's just some are too right on to admit it. :)


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 Post subject: Re: Dark Souls
PostPosted: Sun Aug 26, 2012 12:51 
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ElephantBanjoGnome wrote:
Craster wrote:
aimed at pad use

That's what developers say when they can't be fucked to rework it for a proper PC gamer.


Oh yeah, not disagreeing. It's a port of a console game, 'making it run' was about as much effort as I think they've gone to.

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 Post subject: Re: Dark Souls
PostPosted: Sun Aug 26, 2012 12:55 
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Jap developer in half-arsed PC port shocker.


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 Post subject: Re: Dark Souls
PostPosted: Sun Aug 26, 2012 13:16 
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Bad Girl

Joined: 20th Apr, 2008
Posts: 14405
Yeah, they'd already said that they'd never done anything like this before [read: dont know what they're doing] and it certainly wouldn't be optimised.


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 Post subject: Re: Dark Souls
PostPosted: Sun Aug 26, 2012 15:59 
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Brilliantly (apparently) it has no selectable resolution -- it's locked at 720p or some such. There's some unofficial patch to unlock the renderer out there somewhere.


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 Post subject: Re: Dark Souls
PostPosted: Sun Aug 26, 2012 17:47 
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Legendary Boogeyman

Joined: 22nd Dec, 2010
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Doctor Glyndwr wrote:
Brilliantly (apparently) it has no selectable resolution -- it's locked at 720p or some such. There's some unofficial patch to unlock the renderer out there somewhere.

I found and installed this, and it works a charm. Incredible that an amateur effort can fix a major issue less than a week after release. He's also included the ball-breakingly necessary functionality to turn off the fucking mouse cursor which appears during the game at all times.

Another slight problem - if you have dual monitors and click outside of the primary window by accident it'll minimise the game. USEFUL.

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 Post subject: Re: Dark Souls
PostPosted: Sun Aug 26, 2012 17:50 
SupaMod
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Est. 1978

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Windows key + P lets you quickly cycle through monitor options. "Duplicate" or "Computer only" might sort that out.

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 Post subject: Re: Dark Souls
PostPosted: Sun Aug 26, 2012 17:54 
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Paws for thought

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ElephantBanjoGnome wrote:
Doctor Glyndwr wrote:
Brilliantly (apparently) it has no selectable resolution -- it's locked at 720p or some such. There's some unofficial patch to unlock the renderer out there somewhere.

I found and installed this, and it works a charm. Incredible that an amateur effort can fix a major issue less than a week after release. He's also included the ball-breakingly necessary functionality to turn off the fucking mouse cursor which appears during the game at all times.

Things which an amateur can knock up in a few hours tends to cost considerably more when included as part of a release. Given this was always going to be low cost (due to not being budgeted and stuff), it's hardly surprising. And it's not like they weren't entirely clear about this months before release.


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 Post subject: Re: Dark Souls
PostPosted: Sun Aug 26, 2012 17:56 
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Legendary Boogeyman

Joined: 22nd Dec, 2010
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Grim... wrote:
Windows key + P lets you quickly cycle through monitor options. "Duplicate" or "Computer only" might sort that out.

Will try, cheers.

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Mr Kissyfur wrote:
Pretty much everyone agrees with Gnomes, really, it's just some are too right on to admit it. :)


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 Post subject: Re: Dark Souls
PostPosted: Sun Aug 26, 2012 17:59 
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Legendary Boogeyman

Joined: 22nd Dec, 2010
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Mr Dave wrote:
Things which an amateur can knock up in a few hours tends to cost considerably more when included as part of a release. Given this was always going to be low cost (due to not being budgeted and stuff), it's hardly surprising. And it's not like they weren't entirely clear about this months before release.

Hello! I am a standard computer user, who doesn't do a full background check on the publisher when purchasing games. If a game is £30 and is released on the PC, I expect it to be comensurately playable and decent for that price, and at the very least use basic PC controls.

If a game is a tenner on release and has its caveats advertised clearly on the purchasing page, then truly I have no cause to complain.

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 Post subject: Re: Dark Souls
PostPosted: Sun Aug 26, 2012 18:36 
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Gotta say, I'm with EBG on this. For one: why put any effort at all into a port, if it was as half-assed as this one? If there's no budget, don't do it at all. For two: people are paying actual money for this. Those people deserve better.


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 Post subject: Re: Dark Souls
PostPosted: Sun Aug 26, 2012 18:43 
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Paws for thought

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Doctor Glyndwr wrote:
Gotta say, I'm with EBG on this. For one: why put any effort at all into a port, if it was as half-assed as this one? If there's no budget, don't do it at all. For two: people are paying actual money for this. Those people deserve better.

What you're getting is the same game that was on the xbox. Which was sufficiently popular to get thousands of pc gamers complaining that they weren't getting it.

Apparently getting the same game for less money isn't good enough. :shrug:


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 Post subject: Re: Dark Souls
PostPosted: Sun Aug 26, 2012 19:35 
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I don't remember seeing an always-on stuck mouse cursor on the Xbox version. Nor did the Xbox version tutorial tell me to use WASD to move.


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