kalmar wrote:
Hang on, which wheel have you got - the Logitech one has all the pad buttons in the middle of it, I assumed they all did. ?
The official MS one does too but you have no right stick so the painting interface is unusable. I don't recall if the tuning interface needs right stick too.
Also, what GY said; it seems obvious to me to let player 2's pad control the menus so you can just pick up and put down the pad as necessary.
Grim... wrote:
That was the bit I was fucking good at. If we were playing online and I had a couple of hours or so with a car beforehand to do my tuning, I would do my normal 'drive it like a spanner' in the races, and win.
Now, to achieve the same, you can 'press Y'.
Grr.
It's not going to do a perfect job, in the same way that the braking lines are conservative, the perfect lines are only sometimes right, the traction control is too aggressive and stops you shaking the tail loose, and so on. Plus, it won't let you tweak the car to your style (I've always had best results out of a loose tail, to the point where I shift the weight and power distribution of 4WDs towards the rear a little, and fiddle with brake balance so I have a light tail as I trail brake into corners).
BikNorton wrote:
It's not applying class limits properly - on at least two of the side-series so far, it's had a class on the image, but the restriction is just "gotta be a coupe" (or whatever)
I've noticed this too. It struck me as curious.
MetalAngel wrote:
I only ever drive with Traction Control.
I dislike the TCS in Forza, at least on the earlier cars. It's too aggressive which just seems to result in massive understeer on any 4WD or RWD car. On the other hand, I cannot cope without ABS, particularly playing on a pad; the difference between "braking enough for the corner" and "locked up the wheels" is approximately 1mm.
MetalAngel wrote:
And I fully plan to play this with the full on manual with clutch shifting.
SRSLY? The clutch strikes me as a bridge too far. If I can't feel where the bite point is from pedal pressure, what the fuck is the point?
DBSnappa wrote:
It's not set in stone. Some people prefer driving without them. I suppose the idea is to make it as level a playing field as possible so if you play with a controller with all assists on and you're winning everything then it would only be fair to handicap you a little bit to level things off, no? Let's make that adjustable then.
In practice, the mixture of skills across the Gentlemen's Club is so huge we are never going to have a truly competitive race. Maybe one or two of the top tier folk can consistently battle it out for first, I'll be down in seventh scrapping for sixth place with Dimrill, or something. As such, I don't think we should generally mandate assists on or off; let people pick and let the weaker players use them as a handicap for the better players.
On the other hand, as a pure novelty, I demand an all-assists-off race in TVR Speed 12s. The competition will be to simply keep it pointed in one direction for longer than thirty seconds. Oh, and you'll be wanting manual gears, so you can completely avoid first and second (as they are nothing but wheelspinning messes).