Finally played
Alice is Missing.
It's a one-shot TTRPG set in small town California where the characters try to find their friend Alice, who has gone missing.
The twist, however, is that after the character creation phase, once the 90 minute soundtrack starts you don't talk to the other players. Instead, the entire game takes place in a Whatsapp group*. To build on the immersion, you even change your contacts list so the characters' names appear in the group chat, and you can also do private chats. The narrative conceit is that everyone can't be together, thus the chat.
At set time intervals people turn over plot cards that advance the story which they have to incorporate into the story somehow. These are pretty open so we didn't feel like we were being pushed in a particular direction.
After 90 minutes, the game ends with people sending one final message and then over the music we play the voicemail messages to Alice we each privately created in character during the set-up. Given our knowledge of how the story panned out, these carried a surprising emotional punch!
Although I'm still pretty new to role-playing, I found it really easy to get into my character by being forced to write rather than speak. The occasional pauses in the group chat whilst one of us was thinking just felt like the standard stop-start-stop of group messaging. Having the soundtrack playing and everyone silently on their phones made for a tense atmosphere.
At the end of the game, we just sat in silence for a few minutes processing what had happened before discussing where we thought the story went, the various character arcs and plot strands, some of which took place in private messages, and how we found the experience.
It plays up to five but there were just three of us due to illness. Even with that number we had a good blend of characters and dynamics but I'm keen to see how more players changes things up.
I've sometimes mentioned how playing the first
Pandemic Legacy was one of the most memorable gaming experiences I've had. Playing
Alice is Missing for the first time is another. We really felt the pressure in the final few minutes as we got closer to finding Alice** and our resolution, whilst happier was it could be, was still pretty bleak.
The one downside is that I now have a group chat and three private chats that, now I've restored my friends' names, will look pretty dodgy to anyone who didn't realise it was part of a game....
* Other messaging services are available
** "Who the - " - nope, we've been close friends for years