Goddess Jasmine wrote:
Squirt wrote:
Sounds like it went pretty well! What did the D&D newbies make of it?
Oh, I really enjoyed it.
I'm looking forward to continuing when we can.
I enjoyed the puzzle aspect too, I'm trying to understand the difference between what we did and a longer campaign though, is it just a larger area with more to do so it lasts longer?
In the campaign we're playing through now it started with a mission to accompany a cart on a journey of a couple of weeks and inevitably, the first thing that happened was a week or so into the journey the cart was ambushed. From there, the party start to find trails, or follow clues to deal with the ambushers then arrive at their destination, explore the town, meet different people that live and own businesses there accepting quests and jobs as they go and starting to uncover mysteries and right wrongs. Ongoing campaigns can spend more time introducing NPCs and have much larger locations since you essentially have an unlimited amount of time to play. Since the area you were exploring was relatively small, we were only moving small amounts at a time but in the ongoing campaign the players might say they want to go to the trading post to talk to the owner so we'll cut to there and have a whole scene that is the conversation with the owner. Then they might decide they want to travel to a location they've heard of Orcs camping, so we'll roll some checks to see how well they sneak up there, and perception checks to see if they spot guards, then they can plan tactics for an attack. In our last game, we left the town we've spent most of the campaign in and travelled to a much larger town nearby to deliver a message. This week, the players will start to explore that town.
Goddess Jasmine wrote:
My only issue (and this was a personal thing) was that at that time on a Friday I was already tired so was getting overtired by the time we stopped. I would suggest that in a campaign that is being run in an evening like that if we know it's going to take four hours plus, it might be helpful to make the decision to split it into two sets anyway.
Obviously not everyone might feel the same, and that is absolutely okay - just my personal experience.
I definitely should have considered that people might not want to be the one to say they were ready to stop, I think planning a hard finish in would be the best idea next time I run it for sure.
Goddess Jasmine wrote:
I enjoyed getting to know my character a bit too, I keep having a look at the profile every now and again so I can learn her better for next time. There were some really funny moments though, and Gilly as a GM is brilliant, so quick whitted!
Also,
ZOMG Spoiler! Click here to view!
That's so nice to hear
The scariest part of DMing for me was figuring out the "so what". A player could say they want do anything, go anywhere, try anything so what was I going to do in response? The modules and adventures obviously give you a framework to work with but they can't account for all the different ideas your players might have, or random things they might decide to attempt, or things they might want to talk to NPCs about so being able to roll with those things and make it fun was something I wanted to be able to do well.